Personas are fictional characters that are used to represent user needs and behaviors. We use them as part of our design and discovery process to help flesh out those needs, challenges, opportunities, and goals. We believe personas are one of the key elements of the user experience design process and frequently uncover aspects of a proposed product or service that may not have been defined until much later during development. Read more about Education Market Personas
Written for today’s educators and administrators, this book explains the concepts behind personalized learning, and the strategies, policies, devices, services, techniques and resources available to transform teaching (and learning) into something more relevant, more powerful, and more rewarding. This guide describes how to transform the learning environment and empower students of different backgrounds, interests, and ability levels to champion their educational success.Read more about Personalized Learning: A Guide for Engaging Students with Technology
The adoption of active learning techniques means discarding the traditional notion of what a “classroom” is and developing a new type of contemporary learning space: one that is more flexible, agile adaptive and equipped with technology to both personalize and expand conditions for learning. The comprehensive research, real-world examples, insights and exercises contained within the pages of Get Active: Reimagining Learning Spaces for Student Success provide that crucial first step for any educator or administrator looking to support today’s learners with active learning concepts that will best prepare them for tomorrow’s world.Read more about Get Active: Reimagining Learning Spaces for Student Success
Open Educational Resources, or OER, is a movement that has become synonymous with a sentiment of sharing in the education world. But what exactly is OER, and how is it different than the informal environment of openness and fair use in the field of teaching and learning? It turns out that everyone has a different definition.
This white paper developed by Clarity Innovations help to both tease out a usable definition and provide a guide for schools, districts, and educators interested in the Open Education Resources movement. Read more about OER: An Approach for Teachers White Paper
As technology continues to evolve, computers grow smaller and more power efficient. This means that computing devices can be embedded into all sorts of objects, from household items to clothing. For these computing devices to communicate, they must connect in some way. Those connections and small devices are collectively referred to as the "Internet of Things."Read more about IoT in Education: Landscape Review
Over the course of the Fall of 2017, Luke Maier and Dumar Daniel in our engineering department, along with our AWS certified Solutions Architects, Frank Anderson and Jon Fronza, spent time researching and testing Amazon's AppStream 2.0 service. In addition to understanding the ins-and-outs of the product, our goal was to explore, test, and verify ways that AppStream 2.0 could be used to support teaching and learning in K-12 and higher education classrooms.
Given that over 50% of U.S. K-12 schools who purchased technology for students are using Chromebooks, one obvious need was a means to help students reduce the number of logins they have to manage through single-sign-on ("SSO") and help IT departments manage access to the service. The results of our work with the AWS K-12 education team includes the attached step-by-step documentation that walks through the process a school IT department can take to setup SSO and package Amazon AppStream 2.0 as a Chrome app to improve management and deployment Read more about Amazon AppStream 2.0 and Google SSO Documentation.
Do the tablets that you’re considering for your students support the full range of web content and technologies that they’ll need to succeed in school?
You might expect that the latest batch of tablets on the market would effortlessly support the needs of education. However, according to a study conducted by Clarity Innovations, tablet devices vary considerably in their capabilities and compatibility. For students to be successful, it’s critical to choose a device that has fewer problems, is less dependent on workaround apps, and is more likely to just work.Read more about Assessing the Capabilities of Touch-based Devices in the Classroom
Clarity Innovations worked with Intel Education to loan 25 Android tablets to Creswell Middle School in Oregon to explore how these devices work in the classroom. The results were somewhat surprising in that the teachers and students loved the tablets and found that the easily integrated into their project-based curriculum.Read more about Android Devices in the Classroom Case Study
The K-12 landscape is seeing a wide variety of implementation models for mobile learning with tablets. Some implementations provide one dedicated device for each student, while others assign devices to classrooms. Others allow students to bring devices from home while some provide devices to students to take home and use for personal as well as academic purposes. In this paper you will...Read more about Mobile Applications Management – The Current Landscape
Collaboration is essential in teaching 21st Century Skills and applying project-based learning in the classroom. Research has shown that, in addition to demonstrating mastery of subject matter, students who collaborate also increase their skills in problem solving, creativity, and interpersonal relationships. This paper...